Controls¶
Public control legend for the Godot Transport Lens host. Internal names only where useful.
Compact strip¶
G plate · N display · , . 0 1 field · Tab inspector · Esc evidence
P probe · J/K region · H shell · V walk/fly
Primary keys¶
| Key | Public name | What it does | Boundary |
|---|---|---|---|
| G | Plate mode | Cycles Observation Plate OFF → SNAPSHOT → LIVE → OFF | SNAPSHOT for sealed probe work; LIVE exploratory display |
| N | Display Mode | Cycles film shading (Depth / NormalRGB / NdotV / …) | Presentation only |
| Tab | Inspector | Opens Observation Inspector | Numbers/context; not OI PASS |
| 0 / 1 | Field ends | Field strength → STRAIGHT (0) or FULL (1) | Policy scale—not “nature max” |
| , / . | Field fine | Step field strength down / up | Field Dial control—not evaluated field map |
| P | Probe deeper | Region Refinement on selection | More Transport Effort—not automatic truth |
| J / K | Prev / next region | Cycle Unresolved Regions | When wired |
| R | Reset probe effort | Clear refinement memory for context | When wired |
| H | Scene shell | Gallery ↔ Hermetic display preset | Invalidates observation context |
| V | Walk / Fly | Locomotion | Free-roam camera ≠ Transport Lens |
| [ / ] | Plate opacity | Presentation blend | Not measurement |
| Esc | Evidence Console | Workbench / release mouse | Recipe-bound evidence |
Proposed / partial binds¶
| Key | Public name | Note |
|---|---|---|
| L or T | Plate / Transport Lens | Proposed mnemonic replacements for G; until the input map is updated, G is the active binding |
| O | Orientation display | Proposed dedicated orientation cycle; until bound, use N |
| D | Depth display | Proposed shortcut; until bound, use N |
Note on G: The G binding is a legacy carry-over from the internal GrinFilmCamera implementation name. The public label is Plate mode—not "GrinFilmCamera key." L (Lens) or T (Transport Lens) are preferred successors when the input map allows rebinding.
Operator order (safe)¶
- Pose + field → G SNAPSHOT until Complete.
- Tab histogram / validity.
- N only after you know outcomes (display does not change classes).
- P only on outcome-defined Unresolved Regions.
- Esc for fixture recipes—not free-roam PASS.